Fluid Construction Grammar (FCG), designed about 2001 by Luc Steels for doing research on the origins and evolution of language, is a fully operational grammar formalism and implementation for representing, learning and applying lexical and grammatical inventories. FCG opens many new research directions for linguists, especially those interested in cognitive and computational linguistics, and researchers in Artificial Intelligence.
THSim v3.2.2 is a simulation toolkit designed to study some aspects of language evolution computationally. It has been used by me to investigate various aspects of lexicon formation and grounding. In addition, previous versions were used in a course that I taught while I was in Maastricht and is used by students from a number of Universities that are part of the LOK project. The current version is freely downloadable to be used by researchers, students and other people who are interested. ......
This simulation was written as a demo version of the vowel systems simulations that were used in the papers referred to above. It can be used to execute the imitation game in its simplest form, but also to execute the imitation game with changing populations or with two spatially separated populations. The behavior of the experiments can be changed by changing parameters (under the menu Parameters). ......
ALingua is a Java application that simulates the evolution of a two-language system in a finite population. In particular, it allows one to examine the spatial dynamics of such a system given a set of initial conditions: a distribution of agents, a network defining connections between them, and a language learning algorithm with associated parameter settings. Pragmatically, comparisons between the outcome of simulations and empirical results from historical linguistics will facilitate the search for satisfactory theories of diachronic language change.
ILM Simulation 1 Created by: Simon Kirby, Language Evolution and Computation Research Unit, University of Edinburgh
Programming language: Prolog
Prolog source code for the simulations reported in: Kirby, Simon (1999) Learning, Bottlenecks and the Evolution of Recursive Syntax, in Briscoe, Edward, Eds. Linguistic Evolution through Language Acquisition: Formal and Computational Models. Cambridge University Press. and Kirby, Simon (1999) Syntax out of Learning: the cultural evolution of structured communication in a population of induction algorithms, in Floreano, D., Nicoud, J.-D. and Mondada, F., Eds. Advances in Artificial Life. Lecture Notes in Computer Science 1674. Springer.
NILE simulator Created by: Nils Goroll, Language Evolution and Computation Research Unit, University of Edinburgh
(1999) Programming language: Common Lisp
This package is a platform for the simulation of the emergence of grammar in populations of neural networks. It's primary use was as a replication and extension of John Batali's paper from the 1996 Edinburgh Conference on the Evolution of Language.