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De Beule, J., de Vylder, B., and Belpaeme, T. (2006) A cross-situational learning algorithm for damping homonymy in the guessing game. In Luis M. Rocha and et al., editors, Artificial Life X, pages 466--472. MIT Press.

References (may not be complete)  [Original format]  [Sort by year]  [Sort by author]  [Sort by citations]

2002 -Simulating the evolution of language - Cangelosi,Parisi :: 88
2002 -Natural Language from Artificial Life - Kirby :: 67
1996 -The dilemma of Saussurean communication - Oliphant :: 60
1995 -A self-organizing spatial vocabulary - Steels :: 46
1960 -Word and Object - Quine :: 40
2000 -Self-organization in vowel systems - de~Boer :: 29
2003 -Investigating social interaction strategies for bootstrapping lexicon development - Vogt,Coumans :: 24
1996 -A computational study of cross-situational techniques for learning word-to-meaning mappings - Siskind :: 24
2005 -Coordinating Perceptually Grounded Categories through Language: A Case Study for Colour - Steels,Belpaeme :: 23
2003 -Intelligent Meaning Creation in A Clumpy World Helps Communication - Smith :: 20
2005 -Sharp Transition towards Shared Vocabularies in Multi-Agent Systems - Baronchelli,Felici,Caglioti,Loreto,Steels :: 15
2005 -Towards a common lexicon in the naming game: The dynamics of synonymy reduction - De Vylder,Tuyls :: 1
2004 -Labelling images with a computer game - von Ahn,Dabbish :: 1

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